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What is Hockay?

One sport no one asked for but everyone needed.

The Almighty Ice appeared.

One day, simultaneously, in forty-eight cities across six continents, The Ice appeared and so Hockay was born.
Nobody built the arenas. Nobody hired the players. Nobody wrote the rules. The players were already there, already in jerseys, already knowing the rules to a sport that hadn't existed moments before.

Forty-eight cities. Two conferences.

From Montréal to McMurdo, from Tokyo to Dakar, the league spans the globe — split into two conferences of twenty-four, Verglas and Givre. Each team plays every other team in its conference twice per season — once home, once away. Two points for a win, one for an overtime loss, zero for a regulation loss.

Seasons last about seven weeks: 46 matchdays of regular season play, followed by a best-of-three playoff bracket. Twenty-four games run per matchday, one at the top of every hour from 00:00 UITC (also known as midnight, but the Ice does not sleep), roughly one hour each. The slate runs around the clock — a game every hour, always. Follow along like real sports, because it is real sports. The Almighty Ice said so.

The Governing Body.

Le Permanent Council du Hockay and Unexplained Ice Phenomena (LPCHUIP) is the governing body of Hockay. Half sports league, half paranormal investigation unit. They run the league but they are also clearly trying to figure out what The Almighty Ice is doing.

Le Council advises caution. Le Council always advises caution.

The Almighty Ice is waiting.

Pick a team. Watch the games. Bet your Looneys.
Figure out what The Almighty Ice wants before it finishes spreading.

Still disoriented? Le Council has prepared additional guidance for those requiring further adjustment.