---
title: Limits
description: How many requests a minute, and what happens past it.
sidebar:
  order: 6
---

Each key is counted on its own: **300 requests a minute** per key. An assistant connected over MCP counts against your account the same way.

Every answer says which limit applies:

```text
RateLimit-Policy: "standard";q=300;w=60
```

Past the limit, the answer is a `429` with the code `rate_limited` and a `Retry-After` in seconds. Wait that long, then carry on.

If you are building something that needs more, [write to Le Council](https://hockay.com/contact). It can raise a key to 600 or 1,200 a minute.

## Spending fewer requests

- Read `/teams`, `/modifiers`, and `/arenas` once, not per request.
- Send `If-None-Match` with the last `ETag` (see [Responses](/docs/responses)).
- Poll a game's events with `after`, and only while it is live: `/live` lists what is.
